The New York Times • 23rd September 2025 When You Fall on Your Face, a Philosophical Designer Succeeds Bennett Foddy’s breakthrough gave players a hammer to climb a mountain of trash. In his newest video game, every step is an adventure.
The New York Times • 10th April 2025 With Secrets in Every Room, This Manor Mystery Enthralls Blue Prince follows in the storied tradition of mystery house games while mixing in logic riddles, word games, math problems and many codes and passwords.
The New York Times • 11th February 2025 In Civilization VII, Empires Rise and Stereotypes Start to Fall The turn-based strategy game has two Ph.D. historians on the design team and a palpable appreciation of cultures across the globe. It also maintains a deeply colonialist worldview.
The New York Times • 16th October 2024 Exuberant Video Game Menus Designed With da Vinci in Mind The menus within role-playing games by Atlus, including the new Metaphor: ReFantazio, unfurl in a sensory feast of color, movement, sound and typography.
The New York Times • 28th August 2024 Critiquing India’s Politics With Absurdist Games Studio Oleomingus’s video games, often inspired by literature and architecture, are colorful and playful examinations of some of India’s darkest chapters.
The New York Times • 14th June 2024 A Publishing Haven for the Offbeat and Irreverent Devolver Digital teams with independent video game studios and gives them immense freedom. Just don’t kill Jeff Bezos.
The New York Times • 15th April 2024 A Video Game Made Out of Brick, Clay and Tenacity The handcrafted Harold Halibut, about a hapless janitor stuck in an undersea city, was more than a decade in the making.